Preview

The controls of Strider consist of an eight-way joystick and two action buttons for attacking and jumping. The player controls Hiryu himself, whose main weapon is a tonfa-like plasma sword known as "Cypher". He can perform numerous acrobatic feats depending...
Strider • No Manual screenshot 1
Strider • No Manual screenshot 2
Strider • No Manual screenshot 3
Strider • No Manual trailer

Product details

Description

Strider

Platform: Sega Master System

Region: PAL

Release Year: 1989

Publisher: Capcom

Franchise: Strider

Genres: Platform, Arcade

Themes: Action, Science fiction

Modes: Single player, Multiplayer

Perspective: Side view

Age Restriction: PG

Ratings: Player: 68/100

Condition: Pre-Loved. Pre-owned, tested and working. Normal wear consistent with use.

Includes: No Manual

The controls of Strider consist of an eight-way joystick and two action buttons for attacking and jumping. The player controls Hiryu himself, whose main weapon is a tonfa-like plasma sword known as "Cypher". He can perform numerous acrobatic feats depending on the joystick/button combination used. Pressing the jump button while Hiryu is standing still will cause him to do a regular vertical jump, while pressing the jump button while pushing the joystick left or right will enable him to do a cartwheel jump. Hiryu can also slide under or through certain obstacles and enemies by first crouching down and then pressing the jump button. As well as his sliding move, both jumps can also be used to destroy weaker opponents. Hiryu is able to latch onto certain platforms, and climb across walls and ceilings using a metallic hook. While running down a sloped surface, Hiryu can gain enough momentum to allow him to do a longer cartwheel jump than usual. Numerous power-ups can be obtained from item boxes carried by certain enemies. These includes an extension to Hiryu's attack range that lasts for one hundred slashes, two types of health aids (represented by the kanji used to write Hiryu's name: 飛 and 飛竜), a max health extension (represented by the kanji 竜, the second character in Hiryu's name), an extra life, and a power-up that not only makes Hiryu invulnerable to attack but also increases his own attack abilities via shadow images of himself for 15 seconds.[3] Hiryu can also summon robotic companions known collectively as "options" that help him fight enemies. These consist of up to two mushroom-like droids, a saber-toothed tiger and a hawk, known individually as Option A, B and C respectively. The game has five stages: the Kazakh Soviet Socialist Republic (called "St. Petersburg" during the arcade game's attract sequence), the Siberian Wilderness, the Aerial Battleship Balrog (געלראב), the Amazonian Jungle, and the Grandmaster's lair itself, the Third Moon. Each of the stages is divided into a number of smaller sections, each with their own time limit and checkpoint location. The player has a three-point health gauge (which can be increased to five points with the health extensions. Hiryu will lose a life when either his health gauge is fully depleted, by moving him off the screen entirely (like falling into a bottomless pit) or when the game's timer reaches zero. It's Game Over when all of Hiryu's lives are lost, but the player can be given the opportunity to continue.

Storyline: Strider is set in a dystopian future in the year 2048, where a mysterious dictator known as the "Grandmaster" rules over the world. Hiryu, the youngest ever Super A Ranked[2] member of an organization of high-tech ninja-like agents known as the "Striders", is alone tasked with the Grandmaster's assassination. Hiryu begins his mission by infiltrating the Grandmaster's capital at the Kazakh Soviet Socialist Republic.

About This Game
Summary
The controls of Strider consist of an eight-way joystick and two action buttons for attacking and jumping. The player controls Hiryu himself, whose main weapon is a tonfa-like plasma sword known as "Cypher". He can perform numerous acrobatic feats depending on the joystick/button combination used. Pressing the jump button while Hiryu is standing still will cause him to do a regular vertical jump, while pressing the jump button while pushing the joystick left or right will enable him to do a cartwheel jump. Hiryu can also slide under or through certain obstacles and enemies by first crouching down and then pressing the jump button. As well as his sliding move, both jumps can also be used to destroy weaker opponents. Hiryu is able to latch onto certain platforms, and climb across walls and ceilings using a metallic hook. While running down a sloped surface, Hiryu can gain enough momentum to allow him to do a longer cartwheel jump than usual.

Numerous power-ups can be obtained from item boxes carried by certain enemies. These includes an extension to Hiryu's attack range that lasts for one hundred slashes, two types of health aids (represented by the kanji used to write Hiryu's name: 飛 and 飛竜), a max health extension (represented by the kanji 竜, the second character in Hiryu's name), an extra life, and a power-up that not only makes Hiryu invulnerable to attack but also increases his own attack abilities via shadow images of himself for 15 seconds.[3] Hiryu can also summon robotic companions known collectively as "options" that help him fight enemies. These consist of up to two mushroom-like droids, a saber-toothed tiger and a hawk, known individually as Option A, B and C respectively.

The game has five stages: the Kazakh Soviet Socialist Republic (called "St. Petersburg" during the arcade game's attract sequence), the Siberian Wilderness, the Aerial Battleship Balrog (געלראב), the Amazonian Jungle, and the Grandmaster's lair itself, the Third Moon. Each of the stages is divided into a number of smaller sections, each with their own time limit and checkpoint location. The player has a three-point health gauge (which can be increased to five points with the health extensions. Hiryu will lose a life when either his health gauge is fully depleted, by moving him off the screen entirely (like falling into a bottomless pit) or when the game's timer reaches zero. It's Game Over when all of Hiryu's lives are lost, but the player can be given the opportunity to continue.
Shipping & Returns

We ship all orders within 1-2 business days from New Zealand. Free shipping on orders over $150 NZD. Returns accepted within 30 days of delivery.

Condition Guide

Pre-Loved: Pre-owned, tested and working. Normal wear consistent with use.

New / Sealed: Brand new, factory sealed in original packaging.

Refurbished: Professionally restored to working condition.

CIB: Complete In Box — includes game disc, case, and manual.

No Manual: Includes game disc and case only.

Loose: Game disc only, no case or manual.

Ex-Rental: Previously rented out, with visual stickers.

Example of a New / Sealed listing

New / Sealed

Brand new, in original packaging, never opened.

Example of a New listing

New

Brand new, never played, DLC's unused… but seal removed.

Example of a Complete listing

Complete

CIB means Complete In Box, and includes the Box, Game and Manual. May include other DLCs of unknown usage.

Example of a No Manual listing

No Manual

Includes the Box and Game, but the Manual is missing.

Example of a Loose listing

Loose

Just the game itself, will be shipped in a protective sleeve.

Example of a Ex-Rental listing

Ex-Rental

Previously rented out, with visual stickers.

FAQs

Please read our FAQs page to find out more.

What does CIB mean?

Complete In Box. Generally means an item has it's original case and manual. If items are not CIB, you'll see little badges of Loose or No Manual on them.

Do I need to worry about Regions?

For modern consoles (PS3 / 4 / 5, Xbox One / X, Switch / 2) you don't need to panic as they will play games from any region.

For older consoles, you need to ensure your console matches the game. The majority of our games will be PAL, which is the NZ standard. Look-out for rare titles that are NTSC (US / Canada) or NTSC-J (Japan / Asia) releases.

If you're not sure, please ask!

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Do you accept Returns?

Absolutely, if a game is genuinely faulty then just let us know and we will fix things up for you. We do our upmost to ensure games are sent to you in the best condition possible, and we will resurface disks if they need it. We do need items returned in their original condition.

Will you Buy my games?

100%, please get in touch!

We are constantly looking for new stock, so drop us a line and we will work out a deal with you. We try to pay the best in market (definitely don't take them to the pawn broker!) and happy to take in large collections.

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