Preview

Shadow Hearts: From the New World is the third official game in the Shadow Hearts series. The game series departs from Europe and centers on the "New World", the Americas. It is not directly related to the previous games in the series but it occurs in the ...
Shadow Hearts: From the New World • CIB screenshot 1
Shadow Hearts: From the New World • CIB screenshot 2
Shadow Hearts: From the New World • CIB screenshot 3
Shadow Hearts: From the New World • CIB screenshot 4
Shadow Hearts: From the New World • CIB screenshot 5
Shadow Hearts: From the New World • CIB trailer

Product details

Description

Shadow Hearts: From the New World

Platform: PlayStation 2

Region: PAL

Release Year: 2005

Publisher: Aruze

Genres: Role-playing (RPG), Turn-based strategy (TBS)

Themes: Fantasy, Historical

Modes: Single player

Perspective: Third person

Age Restriction: PG

Ratings: Critic: 75/100 | Player: 54/100

Condition: Pre-Loved. Pre-owned, tested and working. Normal wear consistent with use.

Includes: CIB

Shadow Hearts: From the New World is the third official game in the Shadow Hearts series. The game series departs from Europe and centers on the "New World", the Americas. It is not directly related to the previous games in the series but it occurs in the same universe. The main characters' quest is to investigate mysterious "windows" from which vicious monsters pop out. Gameplay follows that of its predecessors, using the Judgment Ring to decide most battle outcomes, as well as many other actions throughout the game. A new "Stock" system was made for this game which expands the combination attack system between party members from Shadow Hearts - Covenant and enables double attacks. The "Stock" system works by filling up a character's stock gauge when he/she performs or receives an attack. A maximum of two stock gauge may be stored. Stock can then be utilized in many ways. For example, doing a Double attack (a character performs two action on the same turn) or starting a Combo consumes one Stock. A Double Combo on the other hand consumes two Stock. The Judgment Ring system essentially remains the same from Shadow Hearts: Covenant, with ring customization and added ring effect items being still available. Magic returns in the form of Stellar Charts, where characters equip Stellars onto the chart. The charts are based on the constellations of the twelve zodiac signs. Finding and fitting all the Stellars onto the charts rewards the player with the Melt Crest Stellar, the strongest non-elemental magic in the game. Fusion is also back in the game, albeit quite differently. Unlike Yuri, Shania does not possess the power of the Harmonixer where she is able to fuse into different demons. She makes spirit pacts with the different Guardian Spirits and draws on their power to transform. Shania is only able to fuse into four forms but through acquiring fetishes; statues of different animals, she is able to learn different techniques by powering them up. Snapping photos is more emphasized in this game. Not only can Johnny obtain enemy data through his photographing enemies, he can also trade the snap cards obtained for prizes. Johnny can also draw upon the power of Malice to transform; though this ability comes rather late in the game.

Storyline: The game begins in North America in the year 1929 and features two new main characters: a 16-year-old New Yorker named Johnny Garland, and a 21-year-old Native American woman named Shania, who has powers of fusion similar to Yuri and Kurando in the previous Shadow Hearts entries, although she is not a harmonixer. She makes pacts with spirits while Yuri and Kurando turned into demons. The story begins with Johnny, a private detective, being hired by a man named Gilbert to find one Marlow Brown. When Johnny finds the man, however, a mysterious 'window' opens, and from it emerges a monster. The rest of the game follows Johnny, Shania, and company as they attempt to uncover the truth about Gilbert and his plans. Meanwhile in Brooklyn, a wanted criminal who was severely injured was being pursued by the police. He met a mysterious woman who rescued him by finishing off his pursuers with ease. Then, she healed his wounds with the 'Kiss of Malice.' Nobody knows what her intentions or motives are, nor did she speak a single word. The man who identified himself as 'Killer', called her 'Lady' and thereafter followed her where ever she would go. Shania later teams up with Johnny, accompanied by her guardian, Natan to investigate the strange happening Johnny has witnessed. Arriving at Arkham University, they meet Gilbert, who reveals his true intentions to open the Gate and rain Malice upon the world. Gilbert later teams up with Lady and Killer to achieve his goal. Johnny continues his pursuit to stop Gilbert and meets new allies along the way. They include: Frank; a wacky ninja, Ricardo; a lone guitarist, Master Mao; a cat specialized in the Drunken Fist and Hildegard Valentine; sister of the vampire brothers Joachim and Keith Valentine in the Shadow Hearts series. Together, Johnny and his friends travel across the globe to stop the evil plans of Gilbert, Lady and Killer. Johnny finds out a shocking truth along the way - that he was revived using the Emigre Manuscript and that Lady was actually his sister, Grace Garland. Their father had revived them after losing them in an accident. He was eventually killed by Grace as she had transferred all her Will into Johnny in exchange for his Malice. This explains why Lady does not speak; she has no memories and is only acting instinctively on the Malice in her body. An epic battle with Killer eventually defeated unlocks Johnny's "Awaker" powers and Lady calls out Killer's name for the first time. The ritual to invoke the opening of the Gate of Malice is going underway and Johnny is determined to stop his sister. The team battles Gilbert, powered by Malice, for one last time before the final confrontation with Lady. Lady is finally put to rest with Johnny delivering the final blow and she disappears along with Killer's body. Months later, Johnny receives a case from his detective agency and he proceeds to investigate. There are two different endings, the Good Ending and the Bad Ending. In the Good Ending, Shania follows Johnny out of the agency. In the Bad Ending, Shania watches over from a building with red eyes; an evidence that she has been consumed by Malice. The Good Ending can be obtained by maxing out all of Shania's fetishes including the ones for the optional fusion.

About This Game
Summary
Shadow Hearts: From the New World is the third official game in the Shadow Hearts series.

The game series departs from Europe and centers on the "New World", the Americas. It is not directly related to the previous games in the series but it occurs in the same universe. The main characters' quest is to investigate mysterious "windows" from which vicious monsters pop out.

Gameplay follows that of its predecessors, using the Judgment Ring to decide most battle outcomes, as well as many other actions throughout the game. A new "Stock" system was made for this game which expands the combination attack system between party members from Shadow Hearts - Covenant and enables double attacks.

The "Stock" system works by filling up a character's stock gauge when he/she performs or receives an attack. A maximum of two stock gauge may be stored. Stock can then be utilized in many ways. For example, doing a Double attack (a character performs two action on the same turn) or starting a Combo consumes one Stock. A Double Combo on the other hand consumes two Stock. The Judgment Ring system essentially remains the same from Shadow Hearts: Covenant, with ring customization and added ring effect items being still available.

Magic returns in the form of Stellar Charts, where characters equip Stellars onto the chart. The charts are based on the constellations of the twelve zodiac signs. Finding and fitting all the Stellars onto the charts rewards the player with the Melt Crest Stellar, the strongest non-elemental magic in the game.

Fusion is also back in the game, albeit quite differently. Unlike Yuri, Shania does not possess the power of the Harmonixer where she is able to fuse into different demons. She makes spirit pacts with the different Guardian Spirits and draws on their power to transform. Shania is only able to fuse into four forms but through acquiring fetishes; statues of different animals, she is able to learn different techniques by powering them up.

Snapping photos is more emphasized in this game. Not only can Johnny obtain enemy data through his photographing enemies, he can also trade the snap cards obtained for prizes. Johnny can also draw upon the power of Malice to transform; though this ability comes rather late in the game.
Shipping & Returns

We ship all orders within 1-2 business days from New Zealand. Free shipping on orders over $150 NZD. Returns accepted within 30 days of delivery.

Condition Guide

Pre-Loved: Pre-owned, tested and working. Normal wear consistent with use.

New / Sealed: Brand new, factory sealed in original packaging.

Refurbished: Professionally restored to working condition.

CIB: Complete In Box — includes game disc, case, and manual.

No Manual: Includes game disc and case only.

Loose: Game disc only, no case or manual.

Ex-Rental: Previously rented out, with visual stickers.

Example of a New / Sealed listing

New / Sealed

Brand new, in original packaging, never opened.

Example of a New listing

New

Brand new, never played, DLC's unused… but seal removed.

Example of a Complete listing

Complete

CIB means Complete In Box, and includes the Box, Game and Manual. May include other DLCs of unknown usage.

Example of a No Manual listing

No Manual

Includes the Box and Game, but the Manual is missing.

Example of a Loose listing

Loose

Just the game itself, will be shipped in a protective sleeve.

Example of a Ex-Rental listing

Ex-Rental

Previously rented out, with visual stickers.

FAQs

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What does CIB mean?

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