

Prince of Persia: The Sands of Time (Platinum)
Pairs well with
In stock! Ships within 1-2 business days.
Free Shipping on orders over $200
NZ's Best Value Game Store
Earn Store Credits on every purchase
No questions asked 30 day returns
If you have any questions, you are always welcome to contact us. We'll get back to you as soon as possible, within 24 hours on weekdays.
-
Shipping Information
Use this text to answer questions in as much detail as possible for your customers.
-
Customer Support
Use this text to answer questions in as much detail as possible for your customers.
-
FAQ's
Use this text to answer questions in as much detail as possible for your customers.
-
Contact Us
Use this text to answer questions in as much detail as possible for your customers.
Preview
Product details
Description
Prince of Persia: The Sands of Time
Platform: PlayStation 2
Region: PAL
Release Year: 2003
Publisher: Ubisoft Entertainment
Franchise: Prince of Persia
Genres: Platform, Puzzle, Adventure
Themes: Action, Fantasy
Modes: Single player
Perspective: Third person
Age Restriction: PG
Ratings: Critic: 84/100 | Player: 82/100
Condition: Pre-Loved. Pre-owned, tested and working. Normal wear consistent with use.
Includes: CIB
Deceived by the treacherous Vizier, I was led to unleash the Sands of Time curse upon the Sultan's kingdom. With little but an ancient dagger and a devious princess to aid me, I must undo my fatal mistake. Mine is a fight for survival… not glory. • Reverse, accelerate, and slow time itself with the almighty Sands of Time. • Master the Prince's speed, agility, and ferocious fighting skills. • Explore and survive the vast kingdoms of medieval Persia.
Storyline: King Sharaman of Persia and his son, known only as the Prince, pass through India en route to Azad and conquer a city with the aid of the local Maharajah's traitorous Vizier. During the battle the Prince seeks to win honour and glory in his first battle and heads straight to the Maharajah's treasure vaults, where he discovers the mythical Sands of Time safely contained within their Hourglass and the Dagger of Time, which he quickly learns can turn back time a short amount. When the Prince presents the dagger to his father, the traitorous Vizier demands it as payment, but is refused by King Sharaman. The Persians then continue on their journey to Azad with the wealth of prisoners taken from the Maharajah, among them the Maharajah's beautiful daughter, Princess Farah. In Azad, the Vizier, now in the service of King Sharaman, tricks the Prince into using the Dagger to release the Sands of Time from the Hourglass. A horrific sandstorm engulfs the kingdom and the Sands of Time turn all the occupants of the palace into monsters. Only the Prince, Farah, and the Vizier remain unchanged due to their possessions; a dagger, a medallion, and a staff, respectively. Amid the catastrophe, the Vizier demands the dagger from the Prince, who refuses and manages to escape. The Prince soon teams up with Farah in an attempt to return the Sands of Time to the Hourglass, which the Vizier moves to the top of the Tower of Dawn. As they progress through the palace the pair are constantly waylaid by Sand Monsters (including a sand-possessed King Sharaman) and the deadly network of traps set in motion in the hopes of killing the creatures. The Prince becomes steadily more worn until his princely armor is mere shreds and his body covered in bloody wounds. While initially the Prince does not trust Farah because of the Persians' mistreatment of her, the two begin to grow closer as time goes on After a terrific battle in the ascent of the Tower of Dawn, they reach the Hourglass and are about to complete their mission when the Prince hesitates, suddenly suspicious of what Farah's motives really are. Before Farah can convince the Prince otherwise, the Vizier confronts the pair and uses his magical powers to trap Farah and the Prince in a tomb. As they wait to die in the tomb Farah tells the Prince, who similarly reveals his claustrophobia, a story she had never told anyone before, about a time when she was little, when her mother told her about a secret magic word which would help her escape anything that scared her: "Kakolookia". As soon as the Prince repeats the word, as if by magic, the Prince finds himself in a mysterious tunnel which winds down into a dreamlike bathhouse that resembles the magic fountains that the Prince earlier used to increase his health. There he meets Farah inviting him to join her bath; as they bathe, the Prince and Farah finally make love and find comfort in each other amid their perilous situation. When the Prince awakens afterwards, he finds himself back in the tomb and discovers that the magical cavern was just a dream, but he believed that Farah had shared it as well. However Farah, the Dagger, and his sword are gone, leaving him with only Farah's medallion to protect him from the Sands of Time. The Prince, having found a new sword which destroys the sand monsters on contact, pursues and catches up to Farah once more atop the Tower of Dawn, which he must climb from the outside. When the Prince finally reaches the top, he finds Farah being overwhelmed by the sand monsters and she dangles over a cliff by the Dagger, while the Prince grab the blade; and Farah, realizing that the Prince will die to save her, instead sacrifices herself and lets go of the Dagger; and true to the game's prophecy "if you want to live, die in love" she falls to her death in the Hourglass room below. The Prince then tries to use the dagger to save her, but finds the sand-tanks empty since Farah had used them all. Enraged by his lover's death, the Prince uses the Dagger to massacre the last of the sand monsters in the tower and descends to weep over Farah's body. As the Prince mourns, the Vizier emerges from the shadows and offers the Prince a partnership in his evil plan, promising him eternal life; however the Prince angrily refuses because those he loved had died, and before the Vizier can stop him, the Prince drives the Dagger of Time into the Hourglass, rewinding time to the night before the invasion of the Maharajah's kingdom. The Prince awakens, still with the Dagger of Time, and secretly finds his way to Farah's bedroom, where he tells her the whole story, which she does not remember as it had not happened yet. However, the Vizier discovers the Prince, and fearing his planned treachery already revealed, attempts to kill both Farah and the Prince, telling that he suffered from consumption and would die in any event and that his plan was to cure his imminent death with eternal life. In the ensuing battle the Prince kills the Vizier. He then returns the Dagger of Time to Farah, who asks why the Prince invented such an unbelievable story to prove the Vizier's treachery. The Prince then kisses Farah, hoping she'll remember; but she rebuffs his advance, and so the Prince uses the dagger to erase the kiss, and instead he falsely tells her that it was just a story. But when Farah asks the Prince his name, he replies, "Just call me Kakolookia", before departing, leaving Farah amazed.
About This Game
Summary
Shipping & Returns
We ship all orders within 1-2 business days from New Zealand. Free shipping on orders over $150 NZD. Returns accepted within 30 days of delivery.
Condition Guide
Pre-Loved: Pre-owned, tested and working. Normal wear consistent with use.
New / Sealed: Brand new, factory sealed in original packaging.
Refurbished: Professionally restored to working condition.
CIB: Complete In Box — includes game disc, case, and manual.
No Manual: Includes game disc and case only.
Loose: Game disc only, no case or manual.
Ex-Rental: Previously rented out, with visual stickers.
New / Sealed
Brand new, in original packaging, never opened.
New
Brand new, never played, DLC's unused… but seal removed.
Complete
CIB means Complete In Box, and includes the Box, Game and Manual. May include other DLCs of unknown usage.
No Manual
Includes the Box and Game, but the Manual is missing.
Loose
Just the game itself, will be shipped in a protective sleeve.
Ex-Rental
Previously rented out, with visual stickers.
FAQs
Please read our FAQs page to find out more.
What does CIB mean?
Complete In Box. Generally means an item has it's original case and manual. If items are not CIB, you'll see little badges of Loose or No Manual on them.
Do I need to worry about Regions?
For modern consoles (PS3 / 4 / 5, Xbox One / X, Switch / 2) you don't need to panic as they will play games from any region.
For older consoles, you need to ensure your console matches the game. The majority of our games will be PAL, which is the NZ standard. Look-out for rare titles that are NTSC (US / Canada) or NTSC-J (Japan / Asia) releases.
If you're not sure, please ask!
How do I get Free Shipping?
Yappa+ Subscribers get Free Shipping on every order. If you're not ready to commit, then you qualify for orders over $200 (may exclude some bulky items like consoles etc...).
Tell me about Store Credits...
You will earn $1 in Store Credits for every $50 you spend. Yappa+ Members earn at double the rate. Store Credits never expire, and are available to use at Checkout whenever you fancy. Stack 'em, or Spend 'em... your call.
Do you accept Returns?
Absolutely, if a game is genuinely faulty then just let us know and we will fix things up for you. We do our upmost to ensure games are sent to you in the best condition possible, and we will resurface disks if they need it. We do need items returned in their original condition.
Will you Buy my games?
100%, please get in touch!
We are constantly looking for new stock, so drop us a line and we will work out a deal with you. We try to pay the best in market (definitely don't take them to the pawn broker!) and happy to take in large collections.
We will be launching a new section of the site to make this easier super soon.

