


MechWarrior 2: 31st Century Combat
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MechWarrior 2: 31st Century Combat • No Manual
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Product details
Description
MechWarrior 2: 31st Century Combat
Platform: PlayStation 1
Region: PAL
Release Year: 1995
Publisher: Activision
Franchise: BattleTech
Genres: Shooter, Simulator, Tactical
Themes: Action, Science fiction
Modes: Single player, Multiplayer
Perspective: First person
Age Restriction: G
Ratings: Critic: 85/100 | Player: 73/100
Condition: Pre-Loved. Pre-owned, tested and working. Normal wear consistent with use.
Includes: No Manual
You are the genetically engineered Clan Mechwarrior. The Clans are invading the Inner Sphere. Join either the Wolf Clan or the Jade Falcon Clan as they pursue their own agenda against the Inner Sphere and other Clans. Take your advanced Omnimechs into battle against all comers. Win high warrior ratings (by using less mechs or smaller mechs than needed, completing secondary objectives, etc.) and you'll get chance at a promotion trial where you face superior odds in an arena. If you win, you advance in rank. If you are very successfully, you can make it all the way up to Khan, leader of the Clan! Mechwarrior II was developed in-house by Activision as the successor to their original Mechwarrior. While this time there are no dynamic campaign and mercenary actions, the Clan culture is integrated into the two campaigns. Different clans have different mechs and different rules, even different weapons. You can customize your mechs in order to use less than the "par" force in order to get a higher rating. The full 3D environment wasn't pretty as this was before the 3D accelerators made their debut, but it's still better than anything that came before. Let addition of NetMech allowed users to fight each other online. When 3D cards came along, special versions were created to take advantage of 3D texturing. While not QUITE as replayable as Mechwarrior, it's nonetheless a classic. If you want them now, get the Titanium Edition, which is 3D accelerated.
Storyline: MechWarrior 2: 31st Century Combat is set in 3057, shortly after the Battle of Tukayyid between the Inner Sphere and invading clan armies. The plot revolves around an ideological conflict inside the clans.[6] It focuses on the clans Jade Falcon and Wolf, which represent either Crusaders and Wardens, respectively. The Clans are the descendants of the Star League Defense Force, most of which was led by their commander Aleksandr Kerensky into the unknown regions of space in an attempt to prevent the warring nations of the Inner Sphere from obliterating each other. These forces eventually splintered and formed 20 groups called Clans, creating a society based around warfare and creating warriors for their advanced BattleMechs. During the years of isolation, two ideologies divided the clans; Crusader clans wished to return to the Inner Sphere as conquerors, forcing the nations to unite and recreate the Star League. The Warden clans believed the clans should act as protectors of the Inner Sphere, only intervening if a threat of sufficient magnitude was encountered. Eventually, the Crusader faction won and the Clans returned to the Inner Sphere as an invasion force containing a small fraction of the clans including the Jade Falcons, Clan Wolf, Smoke Jaguars and the Ghost Bears. The invasion force consisted of Crusader and Warden clans, chiefly Clan Wolf. The Wardens participated in an attempt to mitigate the damage caused by the Crusader clans. The invasion continued until the invading clans were challenged by the ComStar organization to a fight on the planet Tukayyid. If the Clans won, they would gain control of Terra, which was controlled by ComStar; if they lost they would halt the invasion for 15 years under a truce. The Clans lost the battle and their invasion was halted for 15 years. In the wake of the defeat, Ulric Kerensky, the leader of the invasion and warlord of the Clans, as well as a staunch Warden and member of the Warden-leaning Clan Wolf, was charged with treason and accused of purposely losing by the Crusader elements of his Clan. They claimed because Ulric was a Warden, he engineered the defeat to sabotage the invasion, and also accused him of genocide. The basis Clan law was "might equals right" so matters could be settled by combat. Ulric challenged the Crusaders to uphold his status within the Clan Council and, as a result, maintain the Truce of Tukayyid. The Jade Falcon clan, the strongest of the Crusader Clans and historic enemy of Wolf Clan, took up the challenge. In the conflict, which became known as the Refusal War, the Jade Falcons fight to uphold the Council's judgment of guilt, allowing an immediate resumption of the Invasion against the still-weakened Inner Sphere. Ulric and the Wolves, however, are determined to fight a war of extermination against the Falcons and weaken them so they cannot threaten the Inner Sphere.
About This Game
Summary
Shipping & Returns
We ship all orders within 1-2 business days from New Zealand. Free shipping on orders over $150 NZD. Returns accepted within 30 days of delivery.
Condition Guide
Pre-Loved: Pre-owned, tested and working. Normal wear consistent with use.
New / Sealed: Brand new, factory sealed in original packaging.
Refurbished: Professionally restored to working condition.
CIB: Complete In Box — includes game disc, case, and manual.
No Manual: Includes game disc and case only.
Loose: Game disc only, no case or manual.
Ex-Rental: Previously rented out, with visual stickers.
New / Sealed
Brand new, in original packaging, never opened.
New
Brand new, never played, DLC's unused… but seal removed.
Complete
CIB means Complete In Box, and includes the Box, Game and Manual. May include other DLCs of unknown usage.
No Manual
Includes the Box and Game, but the Manual is missing.
Loose
Just the game itself, will be shipped in a protective sleeve.
Ex-Rental
Previously rented out, with visual stickers.
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