{"product_id":"ico-shadow-of-the-colossus-collection-cib","title":"Ico \u0026 Shadow of the Colossus Collection • CIB","description":"\u003cp\u003e\u003cstrong\u003eIco \u0026amp; Shadow of the Colossus Collection\u003c\/strong\u003e\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003ePlatform:\u003c\/strong\u003e PlayStation 3\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eRegion:\u003c\/strong\u003e Region 4\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eRelease Year:\u003c\/strong\u003e 2011\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003ePublisher:\u003c\/strong\u003e Sony Computer Entertainment\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eFranchise:\u003c\/strong\u003e Ico\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eGenres:\u003c\/strong\u003e Platform, Puzzle, Adventure\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eThemes:\u003c\/strong\u003e Action, Open world\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eModes:\u003c\/strong\u003e Single player\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003ePerspective:\u003c\/strong\u003e Third person\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eAge Restriction:\u003c\/strong\u003e M\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eCondition:\u003c\/strong\u003e Pre-Loved. Pre-owned, tested and working. Normal wear consistent with use.\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eIncludes:\u003c\/strong\u003e CIB\u003c\/p\u003e\u003cp\u003eThe core game and story for both Ico (2001) and Shadow of the Colossus (2005) remain unchanged with the remastered versions. For the remastering, both games have had a graphical overhaul to allow them to support modern high-definition displays up to 1080p. With the more powerful PlayStation 3, both games feature a fixed frame rate of 30 frames per second; the original PlayStation 2 version of Shadow of the Colossus was noted for pushing the limits of the older console and often suffered from framerate losses. Both games support stereoscopic 3D, taking advantage of the original design of the games with considerations towards depth-of-field viewing, as evidenced by the large landscapes. Both games in the collection support 7.1 surround sound.\n\nIco's remastering is based on the European version, which features additional content that did not make it into the North America release of the original game, as well as some altered puzzles from these original releases. Specifically, upon completing the game, the player can restart to see the English translations of the mysterious language that Yorda, the player character's companion, uses, and a two-player mode with the second player in control of Yorda. Though there was consideration for inclusion of PlayStation Move motion control support, it was not released with it.\n\nThe collection includes bonus content, including two XMB Dynamic Themes and exclusive video content for Ico, Shadow of the Colossus, and Ueda's next game, The Last Guardian.\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eStoryline:\u003c\/strong\u003e Ico:\nIn a remote, sunlit forest, several masked men travel on horseback to the edge of an enormous sheer cliff overlooking the sea. Off the coast is an otherworldly, dilapidated fortress, built on tall rocky spires. Some of the men have horns on their helmet. These horns look like those of Malus's head. The men proceed down a winding path towards sea level, get in a small boat, and row silently towards the castle.\n\nThey have a prisoner with them: Ico, a boy with an immediately identifiable characteristic: two large horns protruding from his head. These horns are the result of an ancient curse, one that has stricken Ico's village for generations and earned him all its hatred and blame for whatever misfortune comes to its residents. The men have taken him to the castle after his twelfth birthday to place him in a mysterious coffin deep inside the fortress's darkened halls, where he will either starve or succumb to the cold. To open the way to the coffin, they take an enchanted sword that has the ability to open the idol-shaped gates that lead to the room.\n\nThe men force him into the coffin, ordering him not to resist and telling him they do this \"for the good of the village\". After they leave, however, a tremor caused by the castle's many aged moving parts dislodges Ico's coffin from the wall, breaking it open but knocking him unconscious. During this time, he experiences a strange vision, set in another part of the castle - a spiked stone cage hangs from the ceiling of an enormous cylindrical room. As Ico approaches the cage on a spiral path that runs up the room's walls, a shadowy substance amasses at the bottom of the cage, overflowing and dripping onto the floor far below. Another shadow emerges from the walls behind Ico, engulfing him and ending the vision. He wakes up.\n\nIco begins to explore the old castle, pulling levers and opening doors in search of a way out. Soon, however, he finds himself at the bottom of exactly the same room he saw in the vision, including the metal cage hanging from the ceiling. Ico ascends the spiral path until he reaches the top of the room again. This time the cage contains a young girl, Yorda, who sits there quietly. Ico calls out to her and promises to find a way to let her out. He reaches a lever, which lowers the cage close to the ground. Ico makes his way back down and jumps on the cage, sending it and a dislodged piece of wood crashing to the floor. The impact opens up the cage door, freeing Yorda.\n\nShadow of the Colossus:\nOne cloudy night, a lone hawk flies by two longtime companions - Wander and his horse Agro - navigating an unforgiving cliffside path on the edge of a canyon. The two have been traveling for a long time on this offbeat path, through murky forests and wet grasslands alike.\n\nThey arrive at last at their destination: a tall stone gate with a narrow passage. On the other side lies an enormous bridge of near-otherworldly construction. The bridge spans over the Forbidden Lands, a dramatic landscape of plains and canyons with enclosed and cut-off environments ranging from arid deserts to clefts with tall geysers to dark forests and murky crevasses.\n\nThe bridge finally comes to an end at the Shrine of Worship, a gigantic structure in the middle of the Lands. Wander and Agro make their way to the ground floor and the temple's main hall, which is lined with sixteen stone idols. At the end of the empty hall is an altar. Here it is shown that Wander is carrying something with him: a body wrapped in a cloth sheet. He places the body on the altar and removes the sheet, revealing Mono, a young woman clothed in a white dress.\n\nThe game suddenly cuts to a picture of an owl mask amidst a cloudy sky. From here, Lord Emon, a spiritual leader in Wander's society, speaks an esoteric monologue:\n\nThat place...began from the resonance of intersecting points...\nThey are memories replaced by ens and naught and etched into stone.\nBlood, young sprouts, sky - and the one with the ability to control beings created from light...\nIn that world, it is said that if one should wish it, one can bring back the souls of the dead.\nBut to trespass upon that land is strictly forbidden...\nAgro is suddenly frightened by a noise from behind the trio. Several shadowy apparitions are emerging from the temple floor, and Wander sees this and draws a mysterious sword from its sheath, pointing it towards the shadows. The blade emits an otherworldly energy, and the creatures immediately dissolve into thin air. Immediately, a booming pair of voices fill the halls from a great aperture above, surprised that Wander possesses the \"Ancient Sword\". Wander correctly identifies the voices as belonging to Dormin and asks that Mono be revived. Initially, Dormin expresses an indifference towards the matter, but ultimately cannot hide the interest in the sword Wander carries.\u003c\/p\u003e\u003cscript type=\"application\/ld+json\"\u003e{\"@context\":\"https:\/\/schema.org\",\"@type\":[\"Product\",\"VideoGame\"],\"name\":\"Ico \u0026 Shadow of the Colossus Collection\",\"description\":\"The core game and story for both Ico (2001) and Shadow of the Colossus (2005) remain unchanged with the remastered versions. For the remastering, both games have had a graphical overhaul to allow them to support modern high-definition displays up to 1080p. With the more powerful PlayStation 3, both games feature a fixed frame rate of 30 frames per second; the original PlayStation 2 version of Shadow of the Colossus was noted for pushing the limits of the older console and often suffered from framerate losses. Both games support stereoscopic 3D, taking advantage of the original design of the games with considerations towards depth-of-field viewing, as evidenced by the large landscapes. Both games in the collection support 7.1 surround sound.\\n\\nIco's remastering is based on the European version, which features additional content that did not make it into the North America release of the original game, as well as some altered puzzles from these original releases. 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