{"product_id":"double-dragon-ii-the-revenge-loose","title":"Double Dragon II: The Revenge • Loose","description":"\u003cp\u003e\u003cstrong\u003eDouble Dragon II: The Revenge\u003c\/strong\u003e\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003ePlatform:\u003c\/strong\u003e Nintendo Entertainment System\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eRegion:\u003c\/strong\u003e PAL\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eRelease Year:\u003c\/strong\u003e 1989\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003ePublisher:\u003c\/strong\u003e Technos Japan\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eFranchise:\u003c\/strong\u003e Double Dragon\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eGenres:\u003c\/strong\u003e Fighting, Hack and slash\/Beat 'em up, Adventure, Arcade\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eThemes:\u003c\/strong\u003e Action\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eModes:\u003c\/strong\u003e Single player, Multiplayer\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003ePerspective:\u003c\/strong\u003e Side view\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eAge Restriction:\u003c\/strong\u003e G\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eRatings:\u003c\/strong\u003e Player: 75\/100\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eCondition:\u003c\/strong\u003e Pre-Loved. Pre-owned, tested and working. Normal wear consistent with use.\u003c\/p\u003e\u003cp\u003e\u003cstrong\u003eIncludes:\u003c\/strong\u003e Loose\u003c\/p\u003e\u003cp\u003eTechnōs created once again a vastly different experience with Double Dragon II on the NES. The experience system was dropped, but the moveset still underwent a few changes. The elbow attack and turning jump kick are gone, but with the standard kick directed backwards they seemed a bit redundant anyway. There are two new ways to make enemies in a grapple suffer, elbow smashes to the head, and a high kick to propel them away. In the brief time window when the Lee brothers are crouching after a jump or after getting knocked down, it’s possible to perform a rising uppercut or a knee jump attack. The timing for these isn’t easy, but they are the most powerful moves in the game.\n\nOn the NES, Double Dragon II is a much more innovative and unique sequel than in the arcade, but it marks also the time Double Dragon started its schizophrenic shifting between wildly different tones and gameplay styles. In a way it’s one of the best games to bear the Double Dragon name, but it’s hard to shake the feeling that Technōs had already started to loose a cohesive vision of what it meant to be Double Dragon, both in tone and in gameplay.\u003c\/p\u003e\u003cscript type=\"application\/ld+json\"\u003e{\"@context\":\"https:\/\/schema.org\",\"@type\":[\"Product\",\"VideoGame\"],\"name\":\"Double Dragon II: The Revenge\",\"description\":\"Technōs created once again a vastly different experience with Double Dragon II on the NES. The experience system was dropped, but the moveset still underwent a few changes. The elbow attack and turning jump kick are gone, but with the standard kick directed backwards they seemed a bit redundant anyway. There are two new ways to make enemies in a grapple suffer, elbow smashes to the head, and a high kick to propel them away. In the brief time window when the Lee brothers are crouching after a jump or after getting knocked down, it’s possible to perform a rising uppercut or a knee jump attack. The timing for these isn’t easy, but they are the most powerful moves in the game.\\n\\nOn the NES, Double Dragon II is a much more innovative and unique sequel than in the arcade, but it marks also the time Double Dragon started its schizophrenic shifting between wildly different tones and gameplay styles. 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